ROCKET SCIENTISTS PUT ON 3D GLASSES FOR SPACE NEXT MOVIE

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New Afterglow Studios production ‘Space Next’ pushes the frontiers of digital cinema while it explores the frontiers of space – in multiple formats for flatscreen and dome and resolutions up to 8K, distributed by BIG & Digital. The movie’s Museum of Flight premiere coincides with NewSpace 2016 conference in Seattle.

“We are thrilled that ‘Space Next’ will be seen at the Museum of Flight by NewSpace 2016 conference delegates – because the movie’s message is that space research, industry and exploration are alive and well in the 21st Century global community,” said director Luke Ployhar of Afterglow Studios (Minneapolis).

The Museum of Flight, a Smithsonian affiliate, dedicated its entire June 18 film schedule to premiere ‘Space Next’ in 4K stereoscopic 3D CGI, and the opening was timed to coincide with the NewSpace conference of entrepreneurs, scientists, engineers and policy leaders, held by the Space Frontier Foundation. At two of the premiere screenings (open to the public), ‘Space Next’ director Ployhar – a seasoned Hollywood filmmaker and effects artist whose credits include ‘Minority Report’ – will introduce the film and show how scenes were created. Ticket & schedule information can be found online.

Museum of Flight CEO Doug King said, “’Space Next’ fits the Museum’s commitment to be the foremost educational air and space museum in the world. It is a perfect fit for attendees and fans of the NewSpace conference, and for young people inspired by the subject matter.”

“These deep space missions, robotics, satellites, space tourism, life changing science breakthroughs and data visualization may seem like science fiction, but are part of modern-day reality,” said Tina Ratterman of BIG & Digital, Las Vegas-based distributor of ‘Space Next.’ “’Space Next’ was designed to engage and inform the public and serve STEAM education with a realistic picture of our present and future in space.”

CUTTING EDGE DIGITAL CINEMA

‘Space Next’ is a movie on the frontiers of cinema as well as space. It was produced in realistic, digital animation to screen on the world’s IMAX® and Giant Screen Theaters and most advanced cinema systems – ultra-high resolution and custom immersive theaters most often found in science museums and state-of-the-art planetariums. It was formatted to accommodate multiple digital platforms in 2D, 3D, flat-screen and Fulldome, and resolutions up to 8K. (In comparison, high-end commercial cinema has not yet surpassed 4K resolution.)

MODERN AEROSPACE

‘Space Next’ first summarizes the history of space exploration, which was primarily government-led through the end of the NASA shuttle program in 2011. Then the movie delves into the rich variety of modern-day government and private industry activity on today’s space frontiers.

“We worked with leading scientists and consultants from NASA and other institutions,’” said Ployhar. “’Space Next’ presents actual possibilities of what lies in the future of space development.”

Among the aerospace innovators covered in ‘Space Next’:

Bigelow Aerospace (Las Vegas) – as widely reported in the news, its pioneering space station design with inflatable modules was field tested on the International Space Station on June 3, 2016

SpaceX (Hawthorne, CA) – private developer of space vehicles, frequently in the news (recently successfully landed a rocket on a drone barge as proof of concept for reusable rockets)

NASA – Satellites have advanced the study and understanding of space and weather phenomena with unprecedented levels of image capture and data visualization

GLOBAL EXPOSURE

‘Space Next’ is screening at Tycho Brahe Planetarium in Copenhagen, National Infantry Museum (Columbus GA), US Space and Rocket Center (Huntsville AL), and Johnson Geo Centre (St. John’s, NL, Canada) in addition to Museum of Flight. It is rolling out at additional venues in North America, Europe, Asia and Japan.

Space Next run times include 38 and 25 minutes. The film is supported with a comprehensive marketing campaign and includes a 23-page Educator’s Guide with activities to support Next Generation Science Standards and STEAM education (Science, Technology, Engineering, Arts and Math).

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